using UnityEngine;
using System.Collections;

public enum PBMessageID 
{
    PACKET_NONE = 0,
    CS_Login = 1,
    SC_Login = 2,
    CS_RegAccount = 3,
    SC_RegAccount = 4,
    SC_HallTick = 5,
    CS_HallTick = 6,
    CS_MatchGame = 7,
    SC_RetMatchGame = 8,
    CS_CancelMatch = 9,
    SC_RetCancelMatch = 10,
    ReadRoomPlayer = 11,
    SC_EnterReadyRoom = 12,
    CS_SyncReadyPlayerState = 13,
    SC_SyncReadyRoomState = 14,
    SC_BackReadyRoomToHall = 15,
    SC_EnterGameScene = 16,
    CS_EnterGameSceneOK = 17,
    CS_GameSceneTick = 18,
    CS_BackToHall = 19,
    SC_GameEndBackHall = 20,
    SC_CreateUnits = 21,
    SC_ServerUpdate = 22,
    CS_AbilityEvent = 23,
    SC_AbilityEvent = 24,
    SC_SyncUnit = 25,
    SC_CallUnitEvent = 26,
    SC_CallTriggerEvent = 27,
    SC_BehaviorOperation = 28,
    
    PACKET_SIZE
}